Firefighter demonstrates how to put out a kitchen fire
Reblog to actually save a life
Firefighter demonstrates how to put out a kitchen fire
Reblog to actually save a life
Warning! Huge demo approaching!
The newest, shiniest, finaliest demo for Devil Engine will be going up on steam this Friday, 12/10!
It’s based off the build at Tokyo Game show with some changes and additions from the feedback there. The biggest addition however is online leaderboard support! Compete against the world for score supremacy! Or just your friends! Or just turn steam off and compete with nobody! (Local leaderboards aren’t in this build, they’re super buggy)
I’ve also put together a quick demo FAQ here in the steam discussions (Which Tumblr for some reason refuses to let me link?). No comprehensive change log this time since it’s there’s been a metric ton of changes since last year, you’ll just have to play and see!
Using SetTextureOffset to animate a texture sheet, and track an object with eyes, like in Legend of Zelda - Twilight Princess
Sample code : PasteBin Link
More here : >Patreon Link<

Wayward Art Company writes: In this video I demonstrate a workflow for texture painting, which allows you to use layers and paint multiple effects at once. Cheers!
The post Node Based Texture Painting in Blender 2.8 appeared first on BlenderNation.
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Simonsanchezart writes: In this tutorial I will teach you how to make any object follow a curve in Blender. Be careful when having really dense objects and long curves, it could kill your machine! Remember to activate “Merge” on the array modifier so you don’t have two vertices in the same place (depends on the […]
The post Tutorial: Make an Object Follow a Curve appeared first on BlenderNation.
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looch writes: Hey guys!, I recently created a little breakdown on how to create the cartoony stylized mouth of new LollypopMan, Check it out and let me know what you do with it on twitter @lucianomunoz_ Cheers!
The post LollypopMan Mouth Rigging Breakdown appeared first on BlenderNation.
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Gottfried Hofmann writes: The background images feature in Blender 2.79 had some technical issues so the developers decided to improve empties instead and create an entire new workflow:
The post Blender 2.8 Background Images Workflow appeared first on BlenderNation.
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